An angry farmer with a golden pitchfork in an epic battle against Cerberus, Cyclop, Spider Queen and Ice Dragon.

GoldFarmer can fight the bosses for you!

GoldFarmer beats the RNG

Beat the RNG

Aren't you tired of repeating boss fights over and over, because of how inconsistent those battles are? Stop wasting your time and let GoldFarmer take care of it for you!

GoldFarmer climbing a ladder, leaving his competitors behind.

Get ahead

Now with the sweep option it's even more important to get a high score in a single battle. Just 0.5M damage difference adds up to 1.5M difference in total, which can have a tremendous effect on your position in the ranking! The higher you are the tighter it gets, so small damage differences really matter!

Pick a formation

Just choose what formation you want to use and GoldFarmer will switch to it before the battle. You can choose a different formation for each boss and even each one of all 3 phases.

Strategies

Each boss requires a unique approach. GoldFarmer knows the best strategies for all bosses, so you don't need to worry about it. You just choose your setup and let GoldFarmer do it's magic. You can read more about strategies below.

Decide your goals

Choose how much damage you want to achieve in each phase of each boss. GoldFarmer will make sure to not save the score until you get what you want!

Speed up battles

If you have a VIP subscription, GoldFarmer can use x2 speed in battles.

Schedule daily

Why even bother setting everything up every day? Do it once and go to sleep, work, spend time with family or anything else you want, GoldFarmer will do the rest.

Strategies

GoldFarmer runs your boss fights and keeps repeating them until a desired score is obtained. Depending on the boss, a different set of rules is followed.

Cerberus, Spider Queen and Cyclops

When you use the most popular formations (more details in boss specific sections) you will get the the best scores when following conditions are met:

  1. Battle lasts whole 5 minutes
  2. Hero lives for whole 5 minutes

So that's exactly what GoldFarmer is monitoring. When your hero dies, GoldFarmer will restart the battle. On top of that, GoldFarmer monitors damage done throughout the whole battle and tries to predict the final score. Sometimes a few troops die here and there which causes the final score to be lower. GoldFarmer is able to detect that quite early and not waste any more time than needed. Of course, GoldFarmer can't make you magically score higher than it's possible with your formation, so bear that in mind. For every restarted battle, GoldFarmer will save some information, so you can analyze it and maybe adjust your desired scores based on that information.

Fighting Cerberus

Jinn

The most popular formation currently used against Cerber consists of a few Necromancers, many Peltasts and other range troops and Goblin Techs with Jinn in the back who eventually gets blocked by Peltasts who in turn are blocked by Goblin Techs for the whole fight.

Standard set of rules works here really well.

Sylvax

A formation with Sylvax consists of range troops except for Peltasts, who don't benefit from her passive skill. You still need Necromancers to distract Cerberus.

When Cerberus throws his Magma Ball at your range troops usually Jinn dies right away, so GoldFarmer would restart such battle instantly. With Sylvax it can take a while before she dies, so there's an option to set a minimum troops that must survive until the end of the battle. This way GoldFarmer knows when things go wrong and doesn't waste more time.

Fighting Spider Queen

Range Jinn

Standard formation consists of many Necromancers, even more range troops and Goblin Techs in the middle with Jinn in the back who eventually gets blocked by Goblin Techs for the whole fight.

Standard set of rules works here really well.

Hybrid Jinn

There's also a hybrid variation of the form above, where some of the troops are fighting in close range. Strategy is the same though - keep Jinn alive and hope for the best.

It's helpful to delay Jinn's first skill until 4:52. This way Jinn hides behind close range troops and doesn't run to the middle. There's an option in GoldFarmer settings, that does exactly that.

Sylvax

A formation with Sylvax consists of range troops except for Peltasts, who don't benefit from her passive skill. Again, you will need many Necromancers to distract Spider Queen.

With Sylvax it's beneficial to keep her active skill off for a whole battle. Same option as for Hybrid Jinn can be used here to achieve that effect.

Spider Queen's Venom Spray creates the same problem as Cerberus' Magma Ball. Jinn usually died instantly from an unfortunate Spray, but Sylvax doesn't. Same option as with Cerberus can be used here - minimum number of troops that must survive until the end of the battle.

Fighting Cyclop

Jinn

The most popular formation currently used against Cyclop consists of all range troops with Jinn in the back. The strategy is to run away from rocks and keep Jinn behind the army, so Cyclop does not kill him.

Sylvax

Same formation, different hero, different timings.

Running away

GoldFarmer knows how to run. Timings are obiously different for both heroes, but you can set that up in settings. Also, a one time calibration may be needed, because of differences in devices' reaction time. Check this simple tutorial on how to do it.

Fighting Ice Dragon

Jinn

There's only one option - using a formation with many Pumpkin Guards or Mummies and Voodoo Dolls or Undead Warriors.

As opposed to Cyclop, Cerberus and Spider Queen GoldFarmer follows a little different strategy. Here it monitors the number of units that are still alive. When that number drops below a set level, GoldFarmer will check the damage and if it's not high enough, it will restart the battle.

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